Hereafter,
there would have been a time for such a word.
To-morrow, and to-morrow, and to-morrow,
creeps in this petty pace from day to day
to the last syllable of recorded time,
and all our yesterdays have lighted fools
the way to dusty death.
- “Macbeth,” Act V, Scene v
In Hereafter, you will die. This is an inevitable fact.
You play a character in a world devastated by nuclear holocaust, global warming, supernatural horror or perhaps an accumulation of junk mail that buried all of western civilization overnight. The specifics of the disaster is up to you, but there is little food, less clean water, and little hope of survival. Humanity in Hereafter is locked in a collision course with extinction, and your character is no exception. The only question is how you will make peace with your fate.
Your goal isn’t to “advance” your character’s skills or powers, but to use the ones you begin with to complete a few last goals before the disaster claims your life. The skills you begin with will degrade over time, leaving you increasingly battered and unable to continue, but you press on, knowing that if you can only survive long enough, perhaps you can reach a safe house for your child to grow up in, bath the grime of the wastes from you, or even just discover a green patch of grass to lay down and die on.
What will you hope for in the face of inevitable death?